

Assassin's Creed: Unity also had a companion app with a persistent real-time map, as well as puzzles that you had to solve via the app to unlock chests in the game. Ubisoft used to dabble quite a bit in this stuff.

It was brilliant, giving you an experience that was one of the main selling points of the Wii U (which came out around a year earlier in 2012), but via a free app rather than a cumbersome and pricey piece of hardware. It was also a map that dynamically tracked your place in the game world, depict enemy ships in real-time (on a bigger scale than your in-game minimap), and revealing the location of treasure that you wouldn't otherwise be able to find, complete with old-timey drawings showing you the treasure's exact location.Įffectively, you could delegate the annoying process of pausing to check your map all the time to a tablet propped up by your side.

That wasn't all you could do with the Companion App. I'd manage my fleet every night before I went to bed, then sleep easy knowing that as I dreamt of treasure hunts and tavern wenches serving me gutrot rum in Nassau taverns, my schooners and frigates were sailing through the night, and that in the morning I'd return to find my coffers full, ready to spend on upgrades to the main ship I, as Edward Kenway, sailed in the game itself.
